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Description: 一个简单的3D立方体程序,初学者的作品,包括D3D设备的创建和WINDOWS窗口的使用-a simple 3D cube procedures, beginners works, including the creation of D3D equipment and the use of window WINDOWS
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Size: 70117 |
Author: 周梁 |
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Description: 实现了3D魔方的旋转的多重效果,给出了具体的算法-achieve a 3D Cube multiple of the rotating effect, given a specific algorithm
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Size: 21141 |
Author: weir |
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Description: 不使用DirectX或OpenGL而实现的3D立方体效果。
-not use DirectX or OpenGL and 3D cube to achieve the effect.
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Size: 20160 |
Author: vccode |
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Description: opengl的三维立方体动画
可以放大、缩小、旋转。-opengl 3D cube animation to zoom, rotate.
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Size: 8427 |
Author: 刘达 |
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Description: 利用TurboC实现三维(立方体)图像旋转变换以及比例变换-use Turbo 3D (cube) image rotation transformation and transformation ratio
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Size: 1674 |
Author: 刘碧茜 |
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Description: 这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品。整个程序全长409
5字节,其中包含133字节的自解压程序(类RAR压缩),未解压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64的纹理-this procedure (omni.com) is the Mekka 97 4K Intro'97 game the first prize entries. The entire procedure 409 5 byte length, which includes 133 bytes of self-extracting (RAR compression type), not long process of extracting 4,782 bytes. 3D cube contains 144, 367-, 362, 15 * 64 different texture 64
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Size: 6693 |
Author: 高阳 |
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Description: 用OPENGL技术编写的一个带有表面贴图的立方体的3D变换的程序。-OpenGL technology used to prepare the surface with a map of the 3D cube transformation process.
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Size: 116549 |
Author: 杨林 |
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Description: 不使用DirectX或OpenGL作成的3D立方体效果-not use DirectX or OpenGL 3D cube make the results
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Size: 18791 |
Author: wujian |
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Description: 这是用vc++ 6.0开发的一个3d魔方的程序。-vc this is the development of a 6.0 3d Cube procedures.
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Size: 22599 |
Author: shui |
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Description: 利用Applet绘制3D立方体,可旋转,3D环境绘制,Matrix的计算-use 3D cube drawing, rotation, 3D rendering environment, the calculation Matrix
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Size: 4403 |
Author: 秋霞 |
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Description: 一个三维立方体嵌套调色板显示程序,代码经VC6++.0下调试下可用-a 3D cube nesting palette display program, code under .0 by VC6 available under debugging
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Size: 25780 |
Author: talent |
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Description: 一个用OpenGL实现得3D魔方益智游戏,注意只能DEBUG编译.
较简单,初始时,没有在各立方面上贴上位图,只是用不同得颜色来区分.
支持很多热键处理.如ESC,q,w,e,r,t,y,a,s,d,f,g,h,<-,->,向上,向下等
其热键处理值得我们写游戏时借鉴.-with an OpenGL 3D Cube in educational games, DEBUG only to compile. relatively simple, primitive, there was no legislation in the upper area posted map, just use a different color to distinguish. support to deal with a lot of hotkeys. If the ESC, q, w, e, r, t, y, a, s, d, f, g, h,
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Size: 59410 |
Author: 苏语 |
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Description: 一个用VC++做的3D魔方游戏,注意不是用JAVA做的哦-a VC do 3D Cube games, the attention was not so oh JAVA
Platform: |
Size: 23311 |
Author: John |
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Description: 一个用VC++做的3D魔方游戏,注意不是用JAVA做的哦-a VC do 3D Cube games, the attention was not so oh JAVA
Platform: |
Size: 8647 |
Author: John |
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Description: The purpose of this tutorial is to create a 3D cube in OpenGL.
Platform: |
Size: 32430 |
Author: chhua |
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Description: 这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品,也是我认为最好的 4K作品之一。整个程序全长4095字节,其中包含133字节的自解压程序(类RAR压缩),未解 压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64 的纹理…… -this procedure (omni.com) is the Mekka 97 4K Intro'97 won the competition work, I think the best one works 4K. The whole process 4,095 byte length, which includes 133 bytes of self-extracting (RAR compression type), resulting in decompression procedures 4,782 bytes long. 3D cube contains 144, 367-, 362, 15 * 64 different texture 64
Platform: |
Size: 7219 |
Author: 张磊 |
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Description: 说明: 这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品。整个程序全长4095字节,其中包含133字节的自解压程序(类RAR压缩),未解压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64的纹理-Note : This procedure (omni.com) is the Mekka 97 4K Intro'97 won the competition works. The whole process 4,095 byte length, which includes 133 bytes of self-extracting (RAR compression type), resulting in decompression procedures 4,782 bytes long. 3D cube contains 144, 367-, 362, 15 * 64 different texture 64
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Size: 7046 |
Author: 独孤雪儿 |
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Description: 我们要创建我们的第一个3D对象:立方体。为了要显示它是真正的3D对象,呵呵,我们要旋转它,这样,你将会看到它的各个面。记住:所有的3D对象都是由三角形构成的(译者:神奇的三角形啊…读者:又来了),所以,我们的立方体是由12个三角形构成的(6个面,每个面需要2个三角形,二六一十二,乘法口诀,会不?)。-we must establish our first 3D objects : cube. To show that i s true 3D objects, huh, we should rotating it, then you will see all its surface. Remember : All 3D objects are constituted by the triangle (Translator : magic triangle ah ... Readers : Here we go again), so we are the cube 12 by the triangular composition (six surface, each side needs two triangles, Erliuyishier, multiplication traditional formulas, will not?) .
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Size: 69516 |
Author: 王保洁 |
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Description: 计算机图形学绘制一个三维几何图形,立方体等三维图形-computer graphics rendering a three-dimensional geometric shapes, such as 3D cube
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Size: 43934 |
Author: 潘 |
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Description: 不使用DirectX或OpenGL作成的3D立方体效果 作者: po 不使用DirectX或OpenGL而实现的3D立方体效果-not use DirectX or OpenGL 3D cube make the results Author : po not use DirectX or OpenGL and 3D cube achieve results
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Size: 74752 |
Author: 刘东 |
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